//Functions public NetworkSceneManagerSetting() { _serverAddress = new NetworkSceneManagerEndpoint(); _serverNATAddress = new NetworkSceneManagerEndpoint(); _clientAddress = new NetworkSceneManagerEndpoint(); _clientNATAddress = new NetworkSceneManagerEndpoint(); }
public NetworkSceneManagerSetting(NetworkSceneManagerSetting pSetting) { _maxConnections = pSetting.MaxConnections; _useTCP = pSetting.UseTCP; _useMainThreadManagerForRPCs = pSetting.UseMainThreadManagerForRPCs; _serverAddress = new NetworkSceneManagerEndpoint(pSetting.ServerAddress); _serverNATAddress = new NetworkSceneManagerEndpoint(pSetting.ServerNATAddress); _clientAddress = new NetworkSceneManagerEndpoint(pSetting.ClientAddress); _clientNATAddress = new NetworkSceneManagerEndpoint(pSetting.ClientNATAddress); }
public NetworkSceneManagerEndpoint(NetworkSceneManagerEndpoint pEndpoint) { _ip = pEndpoint.Ip; _port = pEndpoint.Port; }