예제 #1
0
 //Functions
 public NetworkSceneManagerSetting()
 {
     _serverAddress    = new NetworkSceneManagerEndpoint();
     _serverNATAddress = new NetworkSceneManagerEndpoint();
     _clientAddress    = new NetworkSceneManagerEndpoint();
     _clientNATAddress = new NetworkSceneManagerEndpoint();
 }
예제 #2
0
 public NetworkSceneManagerSetting(NetworkSceneManagerSetting pSetting)
 {
     _maxConnections = pSetting.MaxConnections;
     _useTCP         = pSetting.UseTCP;
     _useMainThreadManagerForRPCs = pSetting.UseMainThreadManagerForRPCs;
     _serverAddress    = new NetworkSceneManagerEndpoint(pSetting.ServerAddress);
     _serverNATAddress = new NetworkSceneManagerEndpoint(pSetting.ServerNATAddress);
     _clientAddress    = new NetworkSceneManagerEndpoint(pSetting.ClientAddress);
     _clientNATAddress = new NetworkSceneManagerEndpoint(pSetting.ClientNATAddress);
 }
 public NetworkSceneManagerEndpoint(NetworkSceneManagerEndpoint pEndpoint)
 {
     _ip   = pEndpoint.Ip;
     _port = pEndpoint.Port;
 }