public static void Error(string message, params object[] args) { GameLog.Log(GameLog.LogLevel.ERROR, null, message, null, args); }
public static void WarnT(string tag, Exception e, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.WARN, tag, message, e, args); }
public static void Error(string message) { GameLog.Log(GameLog.LogLevel.ERROR, null, message, null, null); }
public static void Warn(string message, params object[] args) { GameLog.Log(GameLog.LogLevel.WARN, null, message, null, args); }
public static void WarnT(string tag, Exception e, string message) { GameLog.Log(GameLog.LogLevel.WARN, tag, message, e, null); }
public static void Verbose(Exception e, string message) { GameLog.Log(GameLog.LogLevel.VERBOSE, null, message, e, null); }
public static void VerboseT(string tag, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.VERBOSE, tag, message, null, args); }
public static void Info(string message, params object[] args) { GameLog.Log(GameLog.LogLevel.INFO, null, message, null, args); }
public static void InfoT(string tag, Exception e, string message) { GameLog.Log(GameLog.LogLevel.INFO, tag, message, e, null); }
public static void DebugT(string tag, Exception e, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.DEBUG, tag, message, e, args); }
public static void Info(string message) { GameLog.Log(GameLog.LogLevel.INFO, null, message, null, null); }
public static void DebugT(string tag, Exception e, string message) { GameLog.Log(GameLog.LogLevel.DEBUG, tag, message, e, null); }
public static void Debug(string message, params object[] args) { GameLog.Log(GameLog.LogLevel.DEBUG, null, message, null, args); }
public static void Debug(string message) { GameLog.Log(GameLog.LogLevel.DEBUG, null, message, null, null); }
public static void ErrorT(string tag, Exception e, string message) { GameLog.Log(GameLog.LogLevel.ERROR, tag, message, e, null); }
public static void InfoT(string tag, Exception e, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.INFO, tag, message, e, args); }
public static void ErrorT(string tag, Exception e, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.ERROR, tag, message, e, args); }
public static void Warn(string message) { GameLog.Log(GameLog.LogLevel.WARN, null, message, null, null); }
public static void Verbose(Exception e, string message, params object[] args) { GameLog.Log(GameLog.LogLevel.VERBOSE, null, message, e, args); }
public static void VerboseT(string tag, string message) { GameLog.Log(GameLog.LogLevel.VERBOSE, tag, message, null, null); }