/// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
 void helpMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     sounds.playSoundEffect("select", 1);
     ScreenManager.AddScreen(new HelpMenuScreen(), e.PlayerIndex);
 }
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     sounds.playSoundEffect("cancel", 1);
     OnCancel(e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     MediaPlayer.Stop();
     sounds.playSoundEffect("playgame", 1);
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,new GameplayScreen());
 }
 public void YesMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // Raise the accepted event, then exit the message box.
     Accepted(this, new PlayerIndexEventArgs(playerIndex));
     ExitScreen();
 }
示例#6
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 void helpMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     sounds.playSoundEffect("select", 1);
     ScreenManager.AddScreen(new HelpMenuScreen(), e.PlayerIndex);
 }
示例#7
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     MediaPlayer.Stop();
     sounds.playSoundEffect("playgame", 1);
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
示例#8
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
示例#9
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 public void YesMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     // Raise the accepted event, then exit the message box.
     Accepted(this, new PlayerIndexEventArgs(playerIndex));
     ExitScreen();
 }