/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
void helpMenuEntrySelected(object sender, PlayerIndexEventArgs e) { sounds.playSoundEffect("select", 1); ScreenManager.AddScreen(new HelpMenuScreen(), e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { sounds.playSoundEffect("cancel", 1); OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); sounds.playSoundEffect("playgame", 1); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,new GameplayScreen()); }
public void YesMenuEntrySelected(object sender, PlayerIndexEventArgs e) { // Raise the accepted event, then exit the message box. Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); sounds.playSoundEffect("playgame", 1); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }