public static void Open() { FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>(); window.Show(); window.titleContent = new GUIContent(FSettings.WindownName); window.Update(); }
public static void Open() { FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>(); window.Show(); window.titleContent = new GUIContent(PRODUCT_NAME); window.Update(); }
public static void Open() { FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>(); window.Show(); window.title = PRODUCT_NAME; // window.RebuildRects( true ); window.Update(); }
public static void Open() { FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>(); window.Show(); #if UNITY_5_0 window.title = PRODUCT_NAME; #else window.titleContent = new GUIContent(PRODUCT_NAME); #endif // window.RebuildRects( true ); window.Update(); }