public static void Open()
        {
            FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>();

            window.Show();

            window.titleContent = new GUIContent(FSettings.WindownName);

            window.Update();
        }
Пример #2
0
        public static void Open()
        {
            FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>();

            window.Show();

            window.titleContent = new GUIContent(PRODUCT_NAME);

            window.Update();
        }
Пример #3
0
        public static void Open()
        {
            FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>();

            window.Show();

            window.title = PRODUCT_NAME;
//			window.RebuildRects( true );

            window.Update();
        }
Пример #4
0
        public static void Open()
        {
            FSequenceEditorWindow window = GetWindow <FSequenceEditorWindow>();

            window.Show();

#if UNITY_5_0
            window.title = PRODUCT_NAME;
#else
            window.titleContent = new GUIContent(PRODUCT_NAME);
#endif
//			window.RebuildRects( true );

            window.Update();
        }