protected override void OnFinish() { if (HasSequence()) { _sequence.Pause(); } }
protected override void OnPause() { base.OnPause(); if (!HasData()) { return; } _sequence.Pause(); }
protected override void OnTrigger(float timeSinceTrigger) { _sequence.Pause(); }
protected override void OnFinish() { _sequence.Pause(); }
protected override void OnTrigger(int framesSinceTrigger, float timeSinceTrigger) { _sequence.Pause(); }