public static float WrapAngleDeg(float angle) { return(FlaiMath.ToDegrees(FlaiMath.WrapAngle(FlaiMath.ToRadians(angle)))); }
public static float GetAngleDeg(Vector2f vector) { return(FlaiMath.ToDegrees(FlaiMath.GetAngle(vector))); }
// deg public static float ShortestAngleDistanceDeg(float angle1, float angle2) { return(FlaiMath.ToDegrees(FlaiMath.ShortestAngleDistance(FlaiMath.ToRadians(angle1), FlaiMath.ToRadians(angle2)))); }