public void FizzBuzzGame(int input, string expected) { var game = new FizzBuzzGame(); var result = game.Play(input); result.Should().Be(expected); }
public void Should_FizzBuzz_Return_1_Given_1() { //given FizzBuzzGame fizzBuzz = new FizzBuzzGame(); //when string actual = fizzBuzz.Say(1); string expected = "1"; //then Assert.Equal(actual, expected); }
public FizzBuzzGameTests() { _game = new FizzBuzzGame(); }
public void ReturnBuzz_WhenInput_10() { var result = FizzBuzzGame.Evaluate(10); Assert.AreEqual(VAL_BUZZ, result); }
public void ReturnFizzBuzz_WhenInput_30() { var result = FizzBuzzGame.Evaluate(30); Assert.AreEqual($"{VAL_FIZZ}{VAL_BUZZ}", result); }
public void ReturnFizz_WhenInput_9() { var result = FizzBuzzGame.Evaluate(9); Assert.AreEqual(VAL_FIZZ, result); }
public void Return4_WhenInput_4() { var result = FizzBuzzGame.Evaluate(4); Assert.AreEqual("4", result); }
public void Return2_WhenInput_2() { var result = FizzBuzzGame.Evaluate(2); Assert.AreEqual("2", result); }
public void Return1_WhenInput_1() { var result = FizzBuzzGame.Evaluate(1); Assert.AreEqual("1", result); }
public FizzBuzzColumnFixture() { _fizzBuzzGameUT = new FizzBuzzGame(); }