public EntitasController(Contexts contexts, Systems systems) { m_Contexts = contexts; ContextUtils.Subscribe(m_Contexts, true); m_Systems = systems; }
public void TearDownId() { ContextUtils.Subscribe(m_Contexts, false); m_Contexts = null; m_Context = null; }
public void SetUpId() { m_Contexts = Contexts.sharedInstance; ContextUtils.Subscribe(m_Contexts, true); m_Context = m_Contexts.game; }