public EntitasController(Contexts contexts, Systems systems)
        {
            m_Contexts = contexts;
            ContextUtils.Subscribe(m_Contexts, true);

            m_Systems = systems;
        }
 public void TearDownId()
 {
     ContextUtils.Subscribe(m_Contexts, false);
     m_Contexts = null;
     m_Context  = null;
 }
 public void SetUpId()
 {
     m_Contexts = Contexts.sharedInstance;
     ContextUtils.Subscribe(m_Contexts, true);
     m_Context = m_Contexts.game;
 }