public DefenderWorld(DefenderGame game) : base(game) { mInstance = this; mWaves = new UnitWaveList(); mSpawnTimer = mSpawnInterval; Initialize(); }
public DefenderComponent( DefenderGame game ) : base( game ) { mDefenderGame = game; if( mInput == null ) { mInput = new InputHelper( game ); mInput.DrawDebug = false; game.Components.Add( mInput ); } }
public DefenderComponent(DefenderGame game) : base(game) { mDefenderGame = game; if (mInput == null) { mInput = new InputHelper(game); mInput.DrawDebug = false; game.Components.Add(mInput); } }
public World(DefenderGame game) : base(game) { mInstance = this; }
public Interface( DefenderGame game ) : base( game ) { }