Example #1
0
        public DefenderWorld(DefenderGame game)
            : base(game)
        {
            mInstance = this;

            mWaves      = new UnitWaveList();
            mSpawnTimer = mSpawnInterval;

            Initialize();
        }
Example #2
0
		public DefenderComponent( DefenderGame game )
			: base( game ) {
			mDefenderGame = game;

			if( mInput == null ) {
				mInput = new InputHelper( game );
				mInput.DrawDebug = false;
				game.Components.Add( mInput );
			}

		}
Example #3
0
        public DefenderComponent(DefenderGame game)
            : base(game)
        {
            mDefenderGame = game;

            if (mInput == null)
            {
                mInput           = new InputHelper(game);
                mInput.DrawDebug = false;
                game.Components.Add(mInput);
            }
        }
Example #4
0
		public World(DefenderGame game)
			: base(game) {
			mInstance = this;
		}
Example #5
0
		public Interface( DefenderGame game )
			: base( game ) {
		}
Example #6
0
		public DefenderWorld(DefenderGame game)
			: base(game) {
			mInstance = this;

			mWaves = new UnitWaveList();
			mSpawnTimer = mSpawnInterval;

			Initialize();
		}