public static void SendStartMessage(BattleGame game) { GSPacketIn gSPacketIn = new GSPacketIn(3); gSPacketIn.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player current in game.GetAllFightPlayers()) { (current.PlayerDetail as ProxyPlayer).m_antiAddictionRate = 1.0; GSPacketIn pkg = GameMgr.SendBufferList(current, (current.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg); } gSPacketIn.WriteString("Tham chiến thành công, chúc bạn may mắn!"); } else { gSPacketIn.WriteString("Kết nối thất bại!"); } game.SendToAll(gSPacketIn, null); }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.AllocateMapInstance(index); if (map != null) { BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0); game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game.Id, game); } finally { Monitor.Exit(games); } game.Prepare(); GameMgr.SendStartMessage(game); GameMgr.SendBufferList(game); GameMgr.UpdatePlayerGameId(game); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create battle game error:", e); result = null; } return(result); }