예제 #1
0
        public static void SendStartMessage(BattleGame game)
        {
            GSPacketIn gSPacketIn = new GSPacketIn(3);

            gSPacketIn.WriteInt(2);
            if (game.GameType == eGameType.Free)
            {
                foreach (Player current in game.GetAllFightPlayers())
                {
                    (current.PlayerDetail as ProxyPlayer).m_antiAddictionRate = 1.0;
                    GSPacketIn pkg = GameMgr.SendBufferList(current, (current.PlayerDetail as ProxyPlayer).Buffers);
                    game.SendToAll(pkg);
                }
                gSPacketIn.WriteString("Tham chiến thành công, chúc bạn may mắn!");
            }
            else
            {
                gSPacketIn.WriteString("Kết nối thất bại!");
            }
            game.SendToAll(gSPacketIn, null);
        }
예제 #2
0
        public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType)
        {
            BattleGame result;

            try
            {
                int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId);
                Map map   = MapMgr.AllocateMapInstance(index);
                if (map != null)
                {
                    BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0);
                    game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight);
                    Dictionary <int, BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(game.Id, game);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    game.Prepare();
                    GameMgr.SendStartMessage(game);
                    GameMgr.SendBufferList(game);
                    GameMgr.UpdatePlayerGameId(game);
                    result = game;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception e)
            {
                GameMgr.log.Error("Create battle game error:", e);
                result = null;
            }
            return(result);
        }