示例#1
0
        public override void Draw(DrawState state)
        {
            if (reDrawing)
            {
                camera.Draw(state);
            }

            texture.Draw(state);
        }
示例#2
0
 public override void Draw(DrawState state)
 {
     background.Draw(state);
 }
示例#3
0
 public override void Draw(DrawState state)
 {
     minimap.Draw(state);
 }
示例#4
0
 public override void Draw(DrawState state)
 {
     Dummy.Draw(state);
 }
示例#5
0
 public override void Draw(DrawState state)
 {
     texture.Draw(state);
 }
示例#6
0
 public override void Draw(DrawState state)
 {
     shadowTexture.Draw(state);
     drawTexture.Draw(state);
 }
示例#7
0
 public override void Draw(DrawState state)
 {
     guy.Draw(state);
 }
示例#8
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 public override void Draw(DrawState state)
 {
     border.Draw(state);
     base.Draw(state);
 }
示例#9
0
 public override void Draw(DrawState state)
 {
     statusText.Draw(state);
     statusBar.Draw(state);
 }