public override void Draw(DrawState state) { if (reDrawing) { camera.Draw(state); } texture.Draw(state); }
public override void Draw(DrawState state) { background.Draw(state); }
public override void Draw(DrawState state) { minimap.Draw(state); }
public override void Draw(DrawState state) { Dummy.Draw(state); }
public override void Draw(DrawState state) { texture.Draw(state); }
public override void Draw(DrawState state) { shadowTexture.Draw(state); drawTexture.Draw(state); }
public override void Draw(DrawState state) { guy.Draw(state); }
public override void Draw(DrawState state) { border.Draw(state); base.Draw(state); }
public override void Draw(DrawState state) { statusText.Draw(state); statusBar.Draw(state); }