示例#1
0
        public void XorRectRegion(Rectangle newRectangle)
        {
            //Step 0) Resize rectangle. Anything outside regionRectangle does not interest us as it will not be added to In
            int backMinX = this.region.getCoord()[0];
            int backMaxX = this.region.getCoord()[1];
            int backMinY = this.region.getCoord()[2];
            int backMaxY = this.region.getCoord()[3];

            Rectangle back       = new Rectangle(backMinX, backMaxX, backMinY, backMaxY);
            Rectangle Rintersect = Rectangle.intersection(back, newRectangle);

            if (!Rintersect.getInvalid())
            {
                // Step 1) Find Intersection with Rectangles
                ListOperations intersect = ListOperations.regionListIntersect(this.In, newRectangle);

                // Step 2) Add rectangles except for the intersection
                this.In = addNotInIntersect(intersect, newRectangle);

                // Step 3) do the offset thing
                this.OffsetRegion();
            }
            else
            {
                this.OrRectRegion(newRectangle);
            }

            this.region.RegionRect(In);
        }
示例#2
0
        public void AndRectRegion(Rectangle newRectangle)
        {
            ListOperations newIn = new ListOperations();
            Rectangle      a;

            for (int c = In.Count() - 1; c >= 0; c--)
            {
                a = Rectangle.intersection(this.In[c], newRectangle);
                this.CutOrIn(newIn, newRectangle, true);
            }
            this.OffsetRegion();
            this.region.RegionRect(newIn);
            this.In = newIn;
        }
示例#3
0
        private ListOperations addNotInIntersect(ListOperations intersect, Rectangle newRectangle)
        {
            ListOperations result = new ListOperations();
            bool           added  = false;

            // Step 1) Add In. All rectangles inside In are disjoint.
            foreach (Rectangle item in this.In)
            {
                added = false;
                for (int c = intersect.Count() - 1; c >= 0; c--)
                {
                    //letztes Argument ist das XOR=true (die vereinigungsart);
                    if (!Rectangle.intersection(intersect[c], item).getInvalid() && !added)
                    {
                        result.AddRange(Rectangle.AddIntoRectangle(intersect[c], item, true));
                        added = true;
                    }
                    if ((c == 0) && (!added))
                    {
                        result.AddRange(Rectangle.AddIntoRectangle(intersect[c], item, true));
                    }
                }
            }

            // Step 2 add XOR to everywhere except for the intersections
            Window w = new Window();

            w.In = intersect;
            int length = w.In.Count();

            w.CutOrIn(intersect, newRectangle, false);
            w.In.RemoveRange(0, length);

            for (int i = w.In.Count() - 1; i >= 0; i--)
            {
                if (i > w.In.Count() - 1)
                {
                    i = w.In.Count() - 1;
                }
                w.In = w.In.simplifyByX(w.In, i);
                if (i > w.In.Count() - 1)
                {
                    i = w.In.Count() - 1;
                }
                w.In = w.In.simplifyByY(w.In, i);
            }
            result.AddRange(w.In);
            return(result);
        }
示例#4
0
        public static ListOperations AddIntoRectangle(Rectangle old, Rectangle add, bool XOR)
        {
            ListOperations aList = new ListOperations();

            int oldMinX = old.getCoord()[0];
            int oldMaxX = old.getCoord()[1];
            int oldMinY = old.getCoord()[2];
            int oldMaxY = old.getCoord()[3];

            int addMinX = add.getCoord()[0];
            int addMaxX = add.getCoord()[1];
            int addMinY = add.getCoord()[2];
            int addMaxY = add.getCoord()[3];

            if (subset(old,add))
            {
                if (XOR)
                {
                    Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY + 1, addMaxY);
                    Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY - 1);
                    Rectangle left = new Rectangle(addMinX, oldMinX - 1, addMinY, addMaxY);
                    Rectangle right = new Rectangle(oldMaxX + 1, addMaxX, addMinY, addMaxY);
                    aList.validAdd(upper, true);
                    aList.validAdd(lower, true);
                    aList.validAdd(left, true);
                    aList.validAdd(right, true);
                    return aList;
                }
                aList.Add(add);
                return aList;
            }
            if(subset(add, old))
            {
                if (XOR)
                {
                    Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY + 1, addMaxY);
                    Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY - 1);
                    Rectangle left = new Rectangle(addMinX, oldMinX - 1, addMinY, addMaxY);
                    Rectangle right = new Rectangle(oldMaxX + 1, addMaxX, addMinY, addMaxY);
                    aList.validAdd(upper, true);
                    aList.validAdd(lower, true);
                    aList.validAdd(left, true);
                    aList.validAdd(right, true);
                    return aList;
                }
                return aList;
            }
            if((Rectangle.intersection(old,add).getInvalid()))
            {
                aList.Add(add);
                return aList;
            }

            //new Rectangle between old bounds
            if ((oldMinX <= addMinX) &&  (addMaxX <= oldMaxX))
            {
                Rectangle lower = new Rectangle(addMinX, addMaxX, addMinY, oldMinY-1);
                Rectangle upper = new Rectangle(addMinX, addMaxX, oldMaxY+1, addMaxY);
                aList.validAdd(lower, true);
                aList.validAdd(upper, true);
                return aList;
            }

            //new Rectangle exceeds old bounds
            if ((addMinX <= oldMinX) && (oldMaxX <= addMaxX))
            {
                Rectangle upper = new Rectangle(oldMinX, oldMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(oldMinX, oldMaxX, addMinY, oldMinY-1);
                Rectangle left = new Rectangle(addMinX, oldMinX-1, addMinY, addMaxY);
                Rectangle right = new Rectangle(oldMaxX+1, addMaxX, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(left, true);
                aList.validAdd(right, true);
                return aList;
            }

            //new Rectangle left of old bounds
            if ((oldMinX <= addMaxX) && (addMaxX <= oldMaxX))
            {
                Rectangle upper = new Rectangle(oldMinX, addMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(oldMinX, addMaxX, addMinY, oldMinY-1);
                Rectangle left = new Rectangle(addMinX, oldMinX-1, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(left, true);
                return aList;
            }

            //new Rectangle right of old bounds
            if ((addMinX <= oldMaxX) && (oldMaxX <= addMaxX))
            {
                Rectangle upper = new Rectangle(addMinX, oldMaxX, oldMaxY+1, addMaxY);
                Rectangle lower = new Rectangle(addMinX, oldMaxX, addMinY, oldMinY-1);
                Rectangle right = new Rectangle(oldMaxX+1, addMaxX, addMinY, addMaxY);
                aList.validAdd(upper, true);
                aList.validAdd(lower, true);
                aList.validAdd(right, true);
                return aList;
            }
            return aList;
        }