protected bool GameHasGameObject(string name) { return(MsgDispatcher.HasGameObject(name)); }
protected Transform GetChild(string name) { return(MsgDispatcher.GetChild(name, transform)); }
protected void UnRegisterGameObject(string name) { MsgDispatcher.UnRegisterObj(name); }
protected T[] GetComponentsInChildren <T>(string name) { return(MsgDispatcher.GetComponentsInChildren <T>(name)); }
protected T GetComponent <T>(string name) { return(MsgDispatcher.GetComponent <T>(name)); }
protected GameObject GetGameObject(string name) { return(MsgDispatcher.GetGameObject(name)); }
protected void RegisterObj() { MsgDispatcher.RegisterGameObject(gameObject.name, gameObject); }