예제 #1
0
 protected bool GameHasGameObject(string name)
 {
     return(MsgDispatcher.HasGameObject(name));
 }
예제 #2
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 protected Transform GetChild(string name)
 {
     return(MsgDispatcher.GetChild(name, transform));
 }
예제 #3
0
 protected void UnRegisterGameObject(string name)
 {
     MsgDispatcher.UnRegisterObj(name);
 }
예제 #4
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 protected T[] GetComponentsInChildren <T>(string name)
 {
     return(MsgDispatcher.GetComponentsInChildren <T>(name));
 }
예제 #5
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 protected T GetComponent <T>(string name)
 {
     return(MsgDispatcher.GetComponent <T>(name));
 }
예제 #6
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 protected GameObject GetGameObject(string name)
 {
     return(MsgDispatcher.GetGameObject(name));
 }
예제 #7
0
 protected void RegisterObj()
 {
     MsgDispatcher.RegisterGameObject(gameObject.name, gameObject);
 }