private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "Nocturne") { return; } AbilitySequence = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; Chat.Print("Fapturne Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT AFK!", Color.Red); FapturneMenu.LoadMenu(); wardLocation = new WardLocation(); Game.OnTick += GameOnTick; MyActivator.LoadSpells(); Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Drawing.OnDraw += GameOnDraw; DamageIndicator.Initialize(SpellDamage.GetTotalDamage); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; ProcessSpells.Initialize(); #region Skill Q = new Spell.Skillshot(SpellSlot.Q, 1125, SkillShotType.Linear); W = new Spell.Active(SpellSlot.W); E = new Spell.Targeted(SpellSlot.E, 425); R = new Spell.Active(SpellSlot.R, 2500); R1 = new Spell.Targeted(SpellSlot.R, R.Range); #endregion }