static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); obj.Dispose(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void ClearStageStatic() { _inst.Dispose(); _inst = null; }
void OnDisable() { _stage.Dispose(); }