ScrollToView() public method

Scroll the list to make an item with certain index visible.
public ScrollToView ( int index ) : void
index int Item index
return void
示例#1
0
 static public int ScrollToView(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             FairyGUI.GList self = (FairyGUI.GList)checkSelf(l);
             System.Int32   a1;
             checkType(l, 2, out a1);
             self.ScrollToView(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             FairyGUI.GList self = (FairyGUI.GList)checkSelf(l);
             System.Int32   a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             self.ScrollToView(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             FairyGUI.GList self = (FairyGUI.GList)checkSelf(l);
             System.Int32   a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             System.Boolean a3;
             checkType(l, 4, out a3);
             self.ScrollToView(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static int ScrollToView(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GList), typeof(int)))
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.ToObject(L, 1);
                int            arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                obj.ScrollToView(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GList), typeof(int), typeof(bool)))
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.ToObject(L, 1);
                int            arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool           arg1 = LuaDLL.lua_toboolean(L, 3);
                obj.ScrollToView(arg0, arg1);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GList), typeof(int), typeof(bool), typeof(bool)))
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.ToObject(L, 1);
                int            arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool           arg1 = LuaDLL.lua_toboolean(L, 3);
                bool           arg2 = LuaDLL.lua_toboolean(L, 4);
                obj.ScrollToView(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GList.ScrollToView"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#3
0
    static int ScrollToView(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.CheckObject <FairyGUI.GList>(L, 1);
                int            arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                obj.ScrollToView(arg0);
                return(0);
            }
            else if (count == 3)
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.CheckObject <FairyGUI.GList>(L, 1);
                int            arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                bool           arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.ScrollToView(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                FairyGUI.GList obj  = (FairyGUI.GList)ToLua.CheckObject <FairyGUI.GList>(L, 1);
                int            arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                bool           arg1 = LuaDLL.luaL_checkboolean(L, 3);
                bool           arg2 = LuaDLL.luaL_checkboolean(L, 4);
                obj.ScrollToView(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GList.ScrollToView"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }