private BeSocialGameController(GameModel i_Model, Func <List <ISocialMission>, LinkedList <ISocialMission> > i_MissionStrategy) { PlayerScore = 0; MaxScore = 10; Model = i_Model; m_MissionsLinkedList = MissionFactory.CreateMissionList(i_Model, i_MissionStrategy); m_CurrentMissionNode = m_MissionsLinkedList.First; }
public static BeSocialGameController Instance(Func <List <ISocialMission>, LinkedList <ISocialMission> > i_MissionStrategy) { { if (s_ControllerInstance == null) { lock (s_SingeltonLock) { if (s_ControllerInstance == null) { s_ControllerInstance = new BeSocialGameController( new GameModel { PostText = null, SelectedFriend = null, PictureUrl = null, LinkUrl = null }, i_MissionStrategy); } } } else { m_MissionsLinkedList = MissionFactory.CreateMissionList(new GameModel { LinkUrl = null, PictureUrl = null, PostText = null, SelectedFriend = null }, i_MissionStrategy); m_CurrentMissionNode = m_MissionsLinkedList.First; } return(s_ControllerInstance); } }