// Use this for initialization void Start() { //set 3d face object points. objectPoints = new MatOfPoint3f(new Point3(-31, 72, 86), //l eye new Point3(31, 72, 86), //r eye new Point3(0, 40, 114), //nose new Point3(-20, 15, 90), //l mouse new Point3(20, 15, 90) //r mouse // , // new Point3 (-70, 60, -9),//l ear // new Point3 (70, 60, -9)//r ear ); imagePoints = new MatOfPoint2f(); rvec = new Mat(); tvec = new Mat(); rotM = new Mat(3, 3, CvType.CV_64FC1); //initialize FaceTracker faceTracker = new FaceTracker(Utils.getFilePath("tracker_model.json")); //initialize FaceTrackerParams faceTrackerParams = new FaceTrackerParams(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); autoResetModeToggle.isOn = autoResetMode; }
// Use this for initialization void Start () { //initialize FaceTracker faceTracker = new FaceTracker (Utils.getFilePath ("tracker_model.json")); //initialize FaceTrackerParams faceTrackerParams = new FaceTrackerParams (); webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init (OnWebCamTextureToMatHelperInited, OnWebCamTextureToMatHelperDisposed); }
// Use this for initialization void Start() { //initialize FaceTracker faceTracker = new FaceTracker(Utils.getFilePath("tracker_model.json")); //initialize FaceTrackerParams faceTrackerParams = new FaceTrackerParams(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); }