示例#1
0
        public void SetSound(string soundFile, bool loop, bool streaming)
        {
            RemoveSound();
            if (File.Exists(soundFile) == false)
            {
                throw new FileNotFoundException("The sound file at : " + soundFile + " does not exist.");
            }


            lock (SoundManager3D.Instance.LockSync)
            {
                if (streaming)
                {
                    Console.WriteLine("Streaming sound: " + soundFile);
                    _sound = FreeSL.fslStreamSound(soundFile);
                }
                else
                {
                    _sound = FreeSL.fslLoadSound(soundFile);
                }
                _streaming = streaming;
                if (!streaming)
                {
                    LoopSound(loop);
                }
            }

            _loop      = loop;
            _soundFile = soundFile;
            _withSound = true;
        }
示例#2
0
        public void SetSound(string soundFile, bool loop, bool streaming)
        {
            RemoveSound();
            if (System.IO.File.Exists(soundFile) == false)
            {
                throw new System.IO.FileNotFoundException("The sound file at : " + soundFile + " does not exist.");
            }
            if (streaming)
            {
                _sound = FreeSL.fslStreamSound(soundFile);
            }
            else
            {
                _sound = FreeSL.fslLoadSound(soundFile);
            }

            LoopSound(loop);
            _withSound = true;
        }