// called by engine bool RaiseUseOnMe(Critter cr, Item used_item) { if (UseOnMe != null) { var e = new ItemUseOnMeEventArgs(this, cr, used_item); UseOnMe(this, e); return(e.Prevent); } return(false); }
// called by engine bool RaiseUseOnMe(Critter cr, Item used_item) { if (UseOnMe != null) { var e = new ItemUseOnMeEventArgs(this, cr, used_item); UseOnMe(this, e); return e.Prevent; } return false; }