setLoopPoints() public method

public setLoopPoints ( uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype ) : RESULT
loopstart uint
loopstarttype TIMEUNIT
loopend uint
loopendtype TIMEUNIT
return RESULT
示例#1
0
 public bool SetLoopPoints(LoopPoint point, TimeUnit startUnit, TimeUnit endUnit)
 {
     return(_fmodSound.setLoopPoints(point.Start, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(startUnit), point.End, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(endUnit)).Check(Suppressions()));
 }