FMOD_Sound_GetOpenState() private method

private FMOD_Sound_GetOpenState ( IntPtr sound, OPENSTATE &openstate, uint &percentbuffered, bool &starving, bool &diskbusy ) : RESULT
sound System.IntPtr
openstate OPENSTATE
percentbuffered uint
starving bool
diskbusy bool
return RESULT
示例#1
0
 public RESULT getOpenState(ref OPENSTATE openstate, ref uint percentbuffered, ref bool starving)
 {
     return(Sound.FMOD_Sound_GetOpenState(soundraw, ref openstate, ref percentbuffered, ref starving));
 }