getLoopPoints() public method

public getLoopPoints ( uint &loopstart, TIMEUNIT loopstarttype, uint &loopend, TIMEUNIT loopendtype ) : RESULT
loopstart uint
loopstarttype TIMEUNIT
loopend uint
loopendtype TIMEUNIT
return RESULT
示例#1
0
        public LoopPoint?GetLoopPoints(TimeUnit startUnit, TimeUnit endUnit)
        {
            uint start;
            uint end;

            if (!_fmodSound.getLoopPoints(out start, (TIMEUNIT)startUnit, out end, (TIMEUNIT)endUnit).Check(Suppressions()))
            {
                return(null);
            }

            return(new LoopPoint(start, end));
        }