public void SetProgress(float Value) { if (_channel == null || _sound == null) { return; } uint len = 0; _sound.getLength(out len, TIMEUNIT.MS); _channel.setPosition((uint)(len * Value), TIMEUNIT.MS); }
public TimeSpan GetCurrentLength() { if (current != null) { uint length; current.getLength(out length, TIMEUNIT.MS); return(TimeSpan.FromMilliseconds(length)); } else { return(TimeSpan.FromMilliseconds(0)); } }
public uint GetRunningTime() { uint len = 0; if (sound != null) { result = sound.getLength(out len, FMOD.TIMEUNIT.MS); if (result != FMOD.RESULT.OK) { return(0); } } return(len);//return float(len) / 1000.0f; }
public uint GetLength() { if (sound != null) { uint lenms = 0; sound.getLength(ref lenms, FMOD.TIMEUNIT.MS); return(lenms); } return(0); }
public object[] LoadSoundStats(string fileName) { if (!((fileName != null) && File.Exists(fileName))) { return(null); } Sound sound = null; uint length = 0; this.ERRCHECK(this.m_system.createSound(fileName, MODE.ACCURATETIME | MODE._2D | MODE.HARDWARE | MODE.CREATESTREAM, ref sound)); sound.getLength(ref length, TIMEUNIT.MS); string soundName = this.GetSoundName(sound); sound.release(); return(new object[] { soundName, length }); }
public object[] LoadSoundStats(string fileName) { // returns [string name, uint length] if (fileName == null || !File.Exists(fileName)) { return(null); } Sound sound = null; uint length = 0; string name; ERRCHECK(m_system.createSound(fileName, (FMOD.MODE._2D | FMOD.MODE.HARDWARE | FMOD.MODE.CREATESTREAM | MODE.ACCURATETIME), ref sound)); sound.getLength(ref length, TIMEUNIT.MS); name = GetSoundName(sound); sound.release(); return(new object[] { name, length }); }
//Loads a song into memory given a sample size and file-path to an audio file. //The most commonly used and accurate Sample Size is 1024. public void LoadSong(int sSize, string audioString) { //Take in Aruguments sampleSize = sSize; songString = audioString; stopW.Start(); areWePlaying = true; specFlux = 0.0f; timeBetween = 0; initialTime = (int)stopW.ElapsedMilliseconds; currentTime = 0; currentSeconds = 0; lastSeconds = 0; currentMillis = 0; currentMinutes = 0; median = 0.0f; smoothMedian = 0.0f; beatThreshold = 0.6f; thresholdSmoother = 0.6f; started = false; lastBeatRegistered = new TimeStamp(); audio = new FMOD.Sound(); songChannel1 = new FMOD.Channel(); channelMusic = new FMOD.ChannelGroup(); previousFFT = new float[sampleSize / 2 + 1]; for (int i = 0; i < sampleSize / 2; i++) { previousFFT[i] = 0; } //Brute force for testing //songString = "Music/drums.wav"; //Create channel and audio FMODErrorCheck(system.createChannelGroup(null, ref channelMusic)); // CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio)); audio.getLength(ref seconds, FMOD.TIMEUNIT.MS); audio.getDefaults(ref sampleRate, ref zeroF, ref zeroF, ref zero); seconds = ((seconds + 500) / 1000); minutes = seconds / 60; fullSeconds = (int)seconds; seconds = seconds - (minutes * 60); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio, true, ref songChannel1)); //hzRange = (sampleRate / 2) / static_cast<float>(sampleSize); songChannel1.setChannelGroup(channelMusic); songChannel1.setPaused(true); Console.WriteLine("Song Length: " + minutes + ":" + seconds); Console.WriteLine("Sample Rate: " + sampleRate); //std::cout << "Freq Range: " << hzRange << std::endl; //songChannel1.setVolume(0); }
//Loads a song into memory given a sample size and file-path to an audio file. //The most commonly used and accurate Sample Size is 1024. public void LoadSong(int sSize, string audioString) { //Take in Aruguments sampleSize = sSize; songString = audioString; stopW.Start(); areWePlaying = true; specFlux = 0.0f; timeBetween = 0; initialTime = (int)stopW.ElapsedMilliseconds; currentTime = 0; currentSeconds = 0; lastSeconds = 0; currentMillis = 0; currentMinutes = 0; median = 0.0f; smoothMedian = 0.0f; beatThreshold = 0.6f; thresholdSmoother = 0.6f; started = false; lastBeatRegistered = new TimeStamp(); audio = new FMOD.Sound(); songChannel1 = new FMOD.Channel(); beatWait = false; channelMusic = new FMOD.ChannelGroup(); previousFFT = new float[sampleSize / 2 + 1]; for (int i = 0; i < sampleSize / 2; i++) { previousFFT[i] = 0; } //Brute force for testing //songString = "Music/drums.wav"; //Create channel and audio FMODErrorCheck(system.createChannelGroup(null, ref channelMusic)); // CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio)); audio.getLength(ref seconds, FMOD.TIMEUNIT.MS); audio.getDefaults(ref sampleRate, ref zeroF, ref zeroF, ref zero); seconds = ((seconds + 500) / 1000); minutes = seconds / 60; fullSeconds = (int)seconds; seconds = seconds - (minutes * 60); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio, true, ref songChannel1)); //hzRange = (sampleRate / 2) / static_cast<float>(sampleSize); songChannel1.setChannelGroup(channelMusic); songChannel1.setPaused(true); Console.WriteLine("Song Length: " + minutes + ":" + seconds); Console.WriteLine("Sample Rate: " + sampleRate); //std::cout << "Freq Range: " << hzRange << std::endl; //songChannel1.setVolume(0); }
public uint?GetLength(TimeUnit unit) { uint length; return(_fmodSound.getLength(out length, (TIMEUNIT)unit).CheckBox(length, Suppressions())); }