示例#1
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文件: fmod.cs 项目: huming2207/ghgame
 private static extern RESULT FMOD_ChannelGroup_OverrideReverbProperties(IntPtr channelgroup, ref REVERB_CHANNELPROPERTIES prop);
示例#2
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文件: fmod.cs 项目: huming2207/ghgame
 private static extern RESULT FMOD_Channel_SetReverbProperties(IntPtr channel, ref REVERB_CHANNELPROPERTIES prop);
示例#3
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文件: fmod.cs 项目: huming2207/ghgame
 public RESULT overrideReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return FMOD_ChannelGroup_OverrideReverbProperties(channelgroupraw, ref prop);
 }
 private static extern RESULT FMOD_MusicSystem_SetReverbProperties(IntPtr musicsystem, ref REVERB_CHANNELPROPERTIES props);
示例#5
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文件: fmod.cs 项目: huming2207/ghgame
 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return FMOD_Channel_SetReverbProperties(channelraw, ref prop);
 }
 private static extern RESULT FMOD_Event_SetReverbProperties(IntPtr _event, ref REVERB_CHANNELPROPERTIES props);
 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES props)
 {
     return FMOD_MusicSystem_GetReverbProperties(musicsystemraw, ref props);
 }
 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES props)
 {
     return FMOD_Event_SetReverbProperties(eventraw, ref props);
 }
示例#9
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 private static extern RESULT FMOD_Channel_GetReverbProperties(IntPtr channel, ref REVERB_CHANNELPROPERTIES prop);
示例#10
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 public RESULT getReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return(FMOD_Channel_GetReverbProperties(channelraw, ref prop));
 }
示例#11
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 private static extern RESULT FMOD_ChannelGroup_OverrideReverbProperties(IntPtr channelgroup, ref REVERB_CHANNELPROPERTIES prop);
示例#12
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 public RESULT overrideReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return(FMOD_ChannelGroup_OverrideReverbProperties(channelgroupraw, ref prop));
 }