예제 #1
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파일: fmod.cs 프로젝트: huming2207/ghgame
 private static extern RESULT FMOD_ChannelGroup_OverrideReverbProperties(IntPtr channelgroup, ref REVERB_CHANNELPROPERTIES prop);
예제 #2
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파일: fmod.cs 프로젝트: huming2207/ghgame
 private static extern RESULT FMOD_Channel_SetReverbProperties(IntPtr channel, ref REVERB_CHANNELPROPERTIES prop);
예제 #3
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파일: fmod.cs 프로젝트: huming2207/ghgame
 public RESULT overrideReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return FMOD_ChannelGroup_OverrideReverbProperties(channelgroupraw, ref prop);
 }
예제 #4
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 private static extern RESULT FMOD_MusicSystem_SetReverbProperties(IntPtr musicsystem, ref REVERB_CHANNELPROPERTIES props);
예제 #5
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파일: fmod.cs 프로젝트: huming2207/ghgame
 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return FMOD_Channel_SetReverbProperties(channelraw, ref prop);
 }
예제 #6
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 private static extern RESULT FMOD_Event_SetReverbProperties(IntPtr _event, ref REVERB_CHANNELPROPERTIES props);
예제 #7
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 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES props)
 {
     return FMOD_MusicSystem_GetReverbProperties(musicsystemraw, ref props);
 }
예제 #8
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 public RESULT setReverbProperties(ref REVERB_CHANNELPROPERTIES props)
 {
     return FMOD_Event_SetReverbProperties(eventraw, ref props);
 }
예제 #9
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 private static extern RESULT FMOD_Channel_GetReverbProperties(IntPtr channel, ref REVERB_CHANNELPROPERTIES prop);
예제 #10
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 public RESULT getReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return(FMOD_Channel_GetReverbProperties(channelraw, ref prop));
 }
예제 #11
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 private static extern RESULT FMOD_ChannelGroup_OverrideReverbProperties(IntPtr channelgroup, ref REVERB_CHANNELPROPERTIES prop);
예제 #12
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 public RESULT overrideReverbProperties(ref REVERB_CHANNELPROPERTIES prop)
 {
     return(FMOD_ChannelGroup_OverrideReverbProperties(channelgroupraw, ref prop));
 }