public static void add(FFStateMachine machine) { if (!exists(machine.name)) { machines.Add(machine); if (machine.debugMode == false) machine.debugMode = debugMode; FFStateMachineDebug.Log(FFStateMachineDebugMessageType.Info, "FFStateMachineManager", "add/ " + machine.name + "/agregado", debugMode); } else { throw new System.Exception("[FFStateMachineManager][add][" + machine.name + " ya existe]"); } }
public FFStateMachineEventManager(FFStateMachine machine) { evts = new List<FFStateMachineEvent>(); this.machine = machine; }