public static void add(FFStateMachine machine)
 {
     if (!exists(machine.name))
     {
         machines.Add(machine);
         if (machine.debugMode == false) machine.debugMode = debugMode;
         FFStateMachineDebug.Log(FFStateMachineDebugMessageType.Info, "FFStateMachineManager", "add/ " + machine.name + "/agregado", debugMode);
     }
     else
     {
         throw new System.Exception("[FFStateMachineManager][add][" + machine.name + " ya existe]");
     }
 }
 public FFStateMachineEventManager(FFStateMachine machine)
 {
     evts = new List<FFStateMachineEvent>();
     this.machine = machine;
 }