public ItemSprite(BaseItem item, BaseSprite sprite) { Item = item; Sprite = sprite; }
private void CreateWorld() { var map = Game.Content.Load<Map>(@"Maps\test").Convert(); var chestData = Serializer.Deserialize<ContainerData>(@"Game\Containers\Plain Chest.container"); var chest = new Container(chestData); var chestSprite = new BaseSprite(_containers, new Rectangle(0, 0, 32, 32), new Point(10, 10)); var itemSprite = new ItemSprite(chest, chestSprite); //level.Containers.Add(itemSprite); Console.WriteLine("CHANGING LEVEL TO test!"); GameRef.World.ChangeLevel("test"); //world.CurrentLevel = 0; }