public ItemSprite(BaseItem item, BaseSprite sprite)
 {
     Item = item;
     Sprite = sprite;
 }
        private void CreateWorld()
        {
            var map = Game.Content.Load<Map>(@"Maps\test").Convert();

            var chestData = Serializer.Deserialize<ContainerData>(@"Game\Containers\Plain Chest.container");

            var chest = new Container(chestData);

            var chestSprite = new BaseSprite(_containers, new Rectangle(0, 0, 32, 32), new Point(10, 10));

            var itemSprite = new ItemSprite(chest, chestSprite);

            //level.Containers.Add(itemSprite);

            Console.WriteLine("CHANGING LEVEL TO test!");

            GameRef.World.ChangeLevel("test");
            //world.CurrentLevel = 0;
        }