protected override void Initialize()
        {
            base.Initialize();

            InputManager.Initialize(new ControlInputManager());

            _engine = new Engine(GraphicsDeviceService);
            _engine.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            InputManager.Initialize(new GameInputManager());

            _engine = new Engine(graphics);
            _engine.Initialize();

            _engine.AddBall();

            base.Initialize();
        }