protected override void Initialize() { base.Initialize(); InputManager.Initialize(new ControlInputManager()); _engine = new Engine(GraphicsDeviceService); _engine.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { InputManager.Initialize(new GameInputManager()); _engine = new Engine(graphics); _engine.Initialize(); _engine.AddBall(); base.Initialize(); }