// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // //! 初期化関数 protected override void StartGearProcess() { base.StartGearProcess(); ArkLog.Debug("BattleSceneView Start"); _dataLoadManager = _gear.Absorb <DataLoadManager>(new PosInfos()); UnitViewPool.GetInstance().Init(_dataLoadManager); }
public override void Release() { base.Release(); // Que整理 { _unitQue.ListRelease(); _unitQue = null; } // ViewPool整理 { _unitViewPool = null; } }
void Awake() { s_instance = this; }
public void Init(UnitViewPool effectViewPool) { _unitViewPool = effectViewPool; }