/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public EvaFrontier() { Window.Title = "Eva Frontier - by Righteous Noodle"; graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = Settings.ScreenResolution.Key, PreferredBackBufferHeight = Settings.ScreenResolution.Value, IsFullScreen = Settings.IsFullScreen }; Content.RootDirectory = "Content"; screenManager = new ScreenManager(this); Components.Add(screenManager); screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); }
/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; if (_content == null) _content = new ContentManager(screenManager.Game.Services, "Content"); texturesToDisplay = new List<Texture2D>(); Texture2D tex1 = _content.Load<Texture2D>(@"Textures\LoadingScreen\TipLoadRadius"); Texture2D tex2 = _content.Load<Texture2D>(@"Textures\LoadingScreen\TipUAVParachute"); texturesToDisplay.Add(tex1); texturesToDisplay.Add(tex2); TransitionOnTime = TimeSpan.FromSeconds(0.5); }