/// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
        public EvaFrontier()
        {
            Window.Title = "Eva Frontier - by Righteous Noodle";
            graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth = Settings.ScreenResolution.Key,
                PreferredBackBufferHeight = Settings.ScreenResolution.Value,
                IsFullScreen = Settings.IsFullScreen
            };

            Content.RootDirectory = "Content";
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);
        }
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            if (_content == null)
                _content = new ContentManager(screenManager.Game.Services, "Content");

            texturesToDisplay = new List<Texture2D>();

            Texture2D tex1 = _content.Load<Texture2D>(@"Textures\LoadingScreen\TipLoadRadius");
            Texture2D tex2 = _content.Load<Texture2D>(@"Textures\LoadingScreen\TipUAVParachute");

            texturesToDisplay.Add(tex1);
            texturesToDisplay.Add(tex2);

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }