internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool[,] iHeightOverride, int[,] GroupGates, Room room, double Height) { ModelInfo pMap = new ModelInfo(MaxX, MaxY, pGameMap); List<RoomItem> ItemsOnSquare = room.method_93(pUserTargetX, pUserTargetY); SquarePoint squarePoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride, GroupGates[pUserTargetX, pUserTargetY] > 0, ItemsOnSquare, Height, room.GetRoomUsersBySquare(pUserTargetX, pUserTargetY),room); SquarePoint result; if (pUserX == pUserTargetX && pUserY == pUserTargetY) { result = squarePoint; } else { try { SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal, GroupGates,room,Height); result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride, GroupGates); } catch { return squarePoint; } } return result; }
internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool[,] iHeightOverride, int[,] GroupGates, Room room, double Height) { ModelInfo pMap = new ModelInfo(MaxX, MaxY, pGameMap); List <RoomItem> ItemsOnSquare = room.method_93(pUserTargetX, pUserTargetY); SquarePoint squarePoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride, GroupGates[pUserTargetX, pUserTargetY] > 0, ItemsOnSquare, Height, room.GetRoomUsersBySquare(pUserTargetX, pUserTargetY), room); SquarePoint result; if (pUserX == pUserTargetX && pUserY == pUserTargetY) { result = squarePoint; } else { try { SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal, GroupGates, room, Height); result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride, GroupGates); } catch { return(squarePoint); } } return(result); }
private static SquarePoint GetClosetSqare(SquareInformation pInfo, HeightInfo Height, bool bool_0, bool UserOverride, bool[,] iHeightOverride, int[,] GroupGates) { double num = pInfo.Point.GetDistance; SquarePoint result = pInfo.Point; double state = Height.GetState(pInfo.Point.X, pInfo.Point.Y); for (int i = 0; i < 8; i++) { SquarePoint squarePoint = pInfo.Pos(i); if (squarePoint.InUse && squarePoint.CanWalk && GroupGates[squarePoint.X, squarePoint.Y] == 0 && (squarePoint.WalkUnder ||(Height.GetState(squarePoint.X, squarePoint.Y) - state) <= 2.0|| UserOverride || iHeightOverride[squarePoint.X, squarePoint.Y])) { double getDistance = squarePoint.GetDistance; if (num > getDistance) { num = getDistance; result = squarePoint; } } } return result; }
private static SquarePoint GetClosetSqare(SquareInformation pInfo, HeightInfo Height, bool bool_0, bool UserOverride, bool[,] iHeightOverride, int[,] GroupGates) { double num = pInfo.Point.GetDistance; SquarePoint result = pInfo.Point; double state = Height.GetState(pInfo.Point.X, pInfo.Point.Y); for (int i = 0; i < 8; i++) { SquarePoint squarePoint = pInfo.Pos(i); if (squarePoint.InUse && squarePoint.CanWalk && GroupGates[squarePoint.X, squarePoint.Y] == 0 && (squarePoint.WalkUnder || (Height.GetState(squarePoint.X, squarePoint.Y) - state) <= 2.0 || UserOverride || iHeightOverride[squarePoint.X, squarePoint.Y])) { double getDistance = squarePoint.GetDistance; if (num > getDistance) { num = getDistance; result = squarePoint; } } } return(result); }