Пример #1
0
 internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool[,] iHeightOverride, int[,] GroupGates, Room room, double Height)
 {
     ModelInfo pMap = new ModelInfo(MaxX, MaxY, pGameMap);
     List<RoomItem> ItemsOnSquare = room.method_93(pUserTargetX, pUserTargetY);
     SquarePoint squarePoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride, GroupGates[pUserTargetX, pUserTargetY] > 0, ItemsOnSquare, Height, room.GetRoomUsersBySquare(pUserTargetX, pUserTargetY),room);
     SquarePoint result;
     if (pUserX == pUserTargetX && pUserY == pUserTargetY)
     {
         result = squarePoint;
     }
     else
     {
         try
         {
             SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal, GroupGates,room,Height);
             result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride, GroupGates);
         }
         catch
         {
             return squarePoint;
         }
        
     }
     return result;
 }
Пример #2
0
        internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool[,] iHeightOverride, int[,] GroupGates, Room room, double Height)
        {
            ModelInfo       pMap          = new ModelInfo(MaxX, MaxY, pGameMap);
            List <RoomItem> ItemsOnSquare = room.method_93(pUserTargetX, pUserTargetY);
            SquarePoint     squarePoint   = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride, GroupGates[pUserTargetX, pUserTargetY] > 0, ItemsOnSquare, Height, room.GetRoomUsersBySquare(pUserTargetX, pUserTargetY), room);
            SquarePoint     result;

            if (pUserX == pUserTargetX && pUserY == pUserTargetY)
            {
                result = squarePoint;
            }
            else
            {
                try
                {
                    SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal, GroupGates, room, Height);
                    result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride, GroupGates);
                }
                catch
                {
                    return(squarePoint);
                }
            }
            return(result);
        }
Пример #3
0
 private static SquarePoint GetClosetSqare(SquareInformation pInfo, HeightInfo Height, bool bool_0, bool UserOverride, bool[,] iHeightOverride, int[,] GroupGates)
 {
     double num = pInfo.Point.GetDistance;
     SquarePoint result = pInfo.Point;
     double state = Height.GetState(pInfo.Point.X, pInfo.Point.Y);
     for (int i = 0; i < 8; i++)
     {
         SquarePoint squarePoint = pInfo.Pos(i);
         if (squarePoint.InUse && squarePoint.CanWalk && GroupGates[squarePoint.X, squarePoint.Y] == 0 && (squarePoint.WalkUnder ||(Height.GetState(squarePoint.X, squarePoint.Y) - state) <= 2.0|| UserOverride || iHeightOverride[squarePoint.X, squarePoint.Y]))
         {
             double getDistance = squarePoint.GetDistance;
             if (num > getDistance)
             {
                 num = getDistance;
                 result = squarePoint;
             }
         }
     }
     return result;
 }
Пример #4
0
        private static SquarePoint GetClosetSqare(SquareInformation pInfo, HeightInfo Height, bool bool_0, bool UserOverride, bool[,] iHeightOverride, int[,] GroupGates)
        {
            double      num    = pInfo.Point.GetDistance;
            SquarePoint result = pInfo.Point;
            double      state  = Height.GetState(pInfo.Point.X, pInfo.Point.Y);

            for (int i = 0; i < 8; i++)
            {
                SquarePoint squarePoint = pInfo.Pos(i);
                if (squarePoint.InUse && squarePoint.CanWalk && GroupGates[squarePoint.X, squarePoint.Y] == 0 && (squarePoint.WalkUnder || (Height.GetState(squarePoint.X, squarePoint.Y) - state) <= 2.0 || UserOverride || iHeightOverride[squarePoint.X, squarePoint.Y]))
                {
                    double getDistance = squarePoint.GetDistance;
                    if (num > getDistance)
                    {
                        num    = getDistance;
                        result = squarePoint;
                    }
                }
            }
            return(result);
        }