public void Casting() { Car sportCar = new SportCar(); Car truck = new Truck(); /* SportCar realSportCar = (SportCar)sportCar; *//*rzutowanie w dół*//* * realSportCar.DisplayInfo(); * Car realSportCar2 = (Car)sportCar; *//*rzutowanie w górę*//* * realSportCar2.Boost(); */ bool isSportCar = sportCar is SportCar;/*rzutowanie ze sprawdzeniem, czy można rzutować sposób 1*/ if (isSportCar) { ((SportCar)sportCar).DisplayInfo(); } SportCar castedSportCar = sportCar as SportCar;/*rzutowanie ze sprawdzeniem, czy można rzutować sposób 2*/ if (castedSportCar != null) { castedSportCar.DisplayInfo(); /* ((SportCar)castedSportCar).DisplayInfo();*/ } }
/* public void Begin() * { * SportCar sportCar = new SportCar(); * Truck truck = new Truck(); * * List<Car> cars = new List<Car> * { * sportCar,truck * }; * * foreach (Car car in cars) * { * car.Start(); * car.Accelerate(); * } * }*/ public void Begin() { Car sportCar = new SportCar(); Car truck = new Truck(); List <Car> cars = new List <Car> { sportCar, truck }; foreach (Car car in cars) { car.Start(); car.Accelerate(); } }