/// <summary>
 /// Remove a shape group.
 /// </summary>
 /// <param name="name">The name of the group to remove.</param>
 public void removeGroup(String name)
 {
     if (shapeGroups.ContainsKey(name))
     {
         ShapeGroup localGroup = declareGroup(name);
         localGroup.unloadShapes(shapeRepository);
         shapeGroups.Remove(name);
         Log.Info("Destroyed shape resource group {0}.", name);
     }
     else
     {
         Log.Default.sendMessage("Attempted to remove group {0} that does not exist.  No changes made.", LogLevel.Warning, "ShapeLoading", name);
     }
 }
示例#2
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="locName">The name of the location (the path).</param>
 /// <param name="type">The type of the location.</param>
 /// <param name="recursive">If this is true and the location is a directory it will be scanned for all valid files.</param>
 public ShapeLocation(String locName, bool recursive, ShapeGroup parentGroup)
 {
     this.LocName   = locName;
     this.Recursive = recursive;
     this.Loaded    = false;
 }
        /// <summary>
        /// Called when a resource is removed.
        /// </summary>
        /// <param name="group">The group the resource belongs to.</param>
        /// <param name="resource">The resource that was added.</param>
        public void resourceRemoved(ResourceGroup group, Resource resource)
        {
            ShapeGroup localGroup = declareGroup(group.FullName);

            localGroup.destroyShapeLocation(resource.LocName, shapeRepository);
        }
        /// <summary>
        /// Handler for when resources are added to the SubsystemResources in control.
        /// </summary>
        /// <param name="group">The group the resource was added to.</param>
        /// <param name="resource">The resource that was added.</param>
        public void resourceAdded(ResourceGroup group, Resource resource)
        {
            ShapeGroup localGroup = declareGroup(group.FullName);

            localGroup.addShapeLocation(new ShapeLocation(resource.LocName, resource.Recursive, localGroup), loader, builder);
        }