This is the core game engine that powers Anomalous Medical. There are some little projects to demonstrate game apps and this includes the Anomaly Scene Editor, the Ogre Model Editor and the Image Atlas Packer.
After building the dependencies run the AutoBuild_Windows.bat or Autobuild_Android.bat file to build the native libraries for those platforms.
From there open the solution you want to build and build the .net side.
The primary scene editor for Anomalous Medical. It can open the Medical.ano file in the Export repository/Scenes/AnomalyProject. This allows you to edit the SimObjects in the scene and build it.
A tool to view ogre .mesh files and edit their properties. It also allows you to compile virtual texture .ptex files.
An image atlas packing tool.
The iOS and Mac OS versions are deprecated. With Apple's decision to deprecate OpenGL this project deprecated the Apple platforms. The files are left for posterity or for the adventerous. Anomalous Medical is a volunteer effort and the decision was made to focus on platforms that offer both openness and stability. The last sucessful Apple platform builds were in 2016.
This software was designed and built in sunny Florida, USA.