public void RemoveCollider(IntPtr colliderPtr) { NLog.Log.Assert(this.Colliders.Remove(colliderPtr)); PhysXDll.RemoveCollider(this.scenePtr, colliderPtr); }
public void RemoveCollider(IntPtr colliderPtr) { NLog.Log.Assert(this.Colliders.Remove(colliderPtr)); PhysXDll.RemoveCollider(this.scenePtr, colliderPtr); }