public bool Raycast(PxVec3 origin, PxVec3 direction, float maxDistance) { return(PhysXDll.Raycast(this.scenePtr, origin, direction, maxDistance)); }
public bool Raycast(PxVec3 origin, PxVec3 direction, out PxRaycastHit hitInfo, float maxDistance, int layerMask) { return(PhysXDll.Raycast(this.scenePtr, origin, direction, maxDistance, layerMask, out hitInfo)); }
public bool Raycast(PxVec3 origin, PxVec3 direction) { return(PhysXDll.Raycast(this.scenePtr, origin, direction, -1)); }